
Windows Store Page: Rating : 4.1 https://www.microsoft.com/store/productId/9PMJKF4K0219
I created this game after I had finished my degree as I wanted to put what I had learnt over the previous four years to the test and see what I could come up with. It took about a month in total to make and release the game and as it was something that I enjoy doing.
The art and music for the game were made by other people, everything else for the game was done by me, including the publishing.
I turned my old Xbox One into a devkit as I had heard about the Xbox Creator Program in the past and it seemed like the best way to release a game to a large audience and to a console. By using the Xbox One, it also allowed me to see how the game would perform on a weaker system than my PC and show me bugs that I might have missed which it did as you could jump high when the FPS was lower.
Since it was mainly me that worked on the game, I decided to make the game as scalable as possible so if I wanted to add more levels than what I had originally intended, it could be easily done without causing any errors or bugs to appear in the game. This was achieved by having the main menu loading the number of the last level that you had completed. So if you continued the game it would load the level that was next, and the last level was always the credits so you cannot try to load a level that does not exist and if you select a level, it will only enable the number of buttons that you have completed. This makes it so that I only needed to make sure that any new levels were in the correct order in the build order for the game to carry on working.
Every object in the game is also a prefab so that if I found an error with any object, no matter how many times it is seen in the game, they all would be fixed without me having to go through every scene checking every object and if I wanted to place an object into the scene I could trust that it would work how I wanted it to work.
The levels had to be quite simple as shown by the images below so it did not require as much time to design them, make them and test them. This did mean that there was not much variation in the art to keep it simple but still fun to play.



